Unveiling the Unused Hazards and Hidden Features: A Glimpse into the Original Starfield Experience
ICARO Media Group
In a surprising twist, a Reddit user claims to have stumbled upon what appears to be an earlier version of the Starmap in Bethesda's highly anticipated game, Starfield. While the authenticity of this discovery has yet to be confirmed, the differences found in this dated Starmap suggest a more challenging and risky gameplay experience that was ultimately toned down.
The standout element in this alternate version is the inclusion of a list of hazards on the far right side of the map. Two notable threats listed are "solar radiation" capable of causing light hull damage and "micrometeoroids" that could potentially lead to catastrophic issues. These hazards were seemingly intertwined with a fuel consumption meter, indicating the added risks of running out of fuel during space exploration.
Bethesda's own Todd Howard previously addressed the issue of ship fuel, mentioning that it became overly punitive for players. In response to this, the game was reworked, allowing ships to have limits on travel distance without the risk of running out of fuel entirely.
Further examination of the Starmap reveals map filters for systems, planets, and possibly an economy. The inclusion of an "economy" option hints at the possibility of a more intricate trading and networking system that may have been explored during the development stages.
Starfield enthusiasts have also taken notice of the brief descriptions accompanying each system on the Starmap. These descriptions provide glimpses into the encounters players might expect in various destinations. One example is the Leviathan system, which was categorized as mineral-rich and once used by pirate crews to stash their loot. Interestingly, a note within the designation suggests that recovery of those stolen goods is frowned upon by the Constellation, indicating potential gameplay dynamics involving pirate treasures and valuable minerals.
While the exact timeline and development progress of these features remain unknown, the response to this discovery among Starfield players has been mixed. Some crave a more perilous and hardcore survival experience, while others appreciate the polished and streamlined version of the Starmap currently in use. Fans speculate that these discarded ideas may find their way back into the game through future updates, as Todd Howard had previously suggested regarding ship fuel mechanics.
As players eagerly await the launch of Starfield, the question of how these intriguing unused elements would have shaped the game lingers in the minds of many. Only time will tell if Bethesda will decide to revisit and integrate them into the game in some capacity, offering a glimpse into the original vision that was ultimately "nerfed" for a more accessible gameplay experience.